The title page of Olive Bray's English translation of the Poetic Edda depicting the tree Yggdrasil and a number of its inhabitants (1908) by W. This Mjolnir pendant was found at Bredsatra in Oland, Sweden. Mjolnir pendants were worn by Norse pagans during the 9th to 10th centuries. Norse mythology is the study of the myths told in the Nordic countries (Sweden, Norway, Iceland, Denmark, Faroe islands) during the pre-Christian times, especially during the Viking age. The mythology from the Romanticist Viking revival came to be an influence on modern literature and popular culture. It flourished prior to the Christianization of Scandinavia, during the Early Middle Ages, and passed into Nordic folklore, with some aspects surviving to the modern day. Excerpt: Norse mythology is the overall term for the myths, legends and beliefs about supernatural beings of Norse pagans. Chapters: The Lost Vikings, Eric Brighteyes, Norse mythology, Hagar the Horrible, The Long Ships, Sigurd, Eric Northman, Rune, Erik the Conqueror, The Vikings, Vicky the Viking, Erik the Viking, Asterix and the Normans, The Island at the Top of the World, Viking: Battle for Asgard, The Last Kingdom, The Technicolor Time Machine, Viking Quest, The Lords of the North, The Pale Horseman, Northlanders, Eaters of the Dead, Viking Prince, The Saxon Stories, The Hammer and the Cross, The Vikings at Helgeland, Dusk of the Gods, One King's Way, King and Emperor. your own ideas are prob much better lol.Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. This controller script can also update the camera as to whether the player is panning the screen, or has just locked onto a new active character. This will take input from the player.Įach input from the player will simply update the active character (a reference of which is in the controller script itself as mentioned) Have a controller script on non-physical object with references to your 3 player characters (this could be an array, list, or custom class with reference to the "next character" with last pointing back to first - hopefully I haven't lost you lol). No doubt someone will have a better idea, but one way you could do it is this: When you player changes the active character you could just 'Lerp' or 'smooth damp' the camera to the new character - this will provide a, well, smoother feel and won't be so jarring.Īs for the 'switching character's' mechanic itaelf, the limit to possible methods is only your imagination. Although I would say that you don't NEED to have separate cameras. doesn't deal damage, but resets that character's position to the last solid tile he stood upon.Ĭlick to expand.No, not really. ![]() Enemies don't kill player characters, but can inflict a variety of status ailments upon them like slowing, stunning, or blinding (screen turns all black). While there is combat and one character specializes in shooting a bow to damage/disable/destroy enemies, I wanted to heavily deemphasize fighting compared to typical RPGs. ![]() All units can do certain basic things like move, jump, hover, pick up/throw certain objects (including other playable characters), and manipulate many/most objects like buttons and switches. The optional objectives are generally "collect X" and "complete this level within Y time."Įach unit has at least 1 special ability (activating objects unique to them or shooting arrows or placing platforms in liquid, etc.). The moment-to-moment play is about moving the units around a level, manipulating objects like switches and buttons, to allow all units to reach the level's exit or otherwise complete the required objective(s).Įach level has at least 2 optional objectives and 1 required objective. If the level allows more than this, these other characters are kept in reserve to be swapped at certain tiles. (In multiplayer mode, each player controls one character.) A maximum of 4 players can each play 1 character at a time. Gameplay-wise, each level has access to a certain list of characters, controlled one at a time by a player. Multi-character, one player or multiplayer (local or online), puzzle platformer akin to The Lost Vikings. If this would be better placed elsewhere, please move it.) (I also wasn't sure where to put this post. ![]() Thus, since someone else has already made tutorials or/and asset store assets for this game type (engine, etc.), what should I most consider, how to obtain these, and what else should I know? However, due to Unity's versatility and its large asset store, I'm strongly considering it for a game project. I've experimented with certain aspects and done some tutorials, but nothing that seemed spiffy enough to sell.
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